Shifu Plugo Count - Math Game with Stories & Puzzles - Augmented Reality STEM Toy | Cool Math Games with Magnetic Blocks for Boys and Girls Ages 4 to 10 Years (iOS/ Samsung Devices)

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Shifu Plugo Count - Math Game with Stories & Puzzles - Augmented Reality STEM Toy | Cool Math Games with Magnetic Blocks for Boys and Girls Ages 4 to 10 Years (iOS/ Samsung Devices)



Product Details

Size: Plugo Count
Brand: Shifu
MPN: Shifu020
UPC: Does not apply
EAN: Does not apply

  • Product Dimensions: 4.8 x 13.2 x 5.4 inches
  • Item Weight: 3.09 pounds
  • Shipping Weight: 3.13 pounds
  • Manufacturer recommended age: 5 - 12 years
  • PLUGO COUNT (part of Shifu Plugo) is an AR-powered STEM gaming kit. It turns your iPad into a hands-on learning system and takes your kids through a series of story-based challenges that need to be solved with a combination of numbers and arithmetic operators. Plugo Count is suitable for kids 5 to 10 years of age.
  • IN THE BOX - Plugo Count comes with 1 foldable Gamepad, 1 Count Spike, 4 arithmetic operators (+ - x /), and 2 sets of digits 0-9. No Bluetooth and no electronics, the Gamepad and Count Spike connect through embedded magnets. A help guide with step-by-step instructions is also included.
  • PLUGO APP - Download the free Plugo app and play 4 STEM games with 250+ progressive levels. Select your child's grade to adjust the difficulty of the games. Kids indulge in various story-based Math activities solving word problems, timed trials, and arithmetic questions.
  • SPARK STEM SKILLS - Plugo Count triggers auditory, visual, and tactile senses in kids and spurs their comprehension abilities, critical thinking, logical reasoning, and mathematical intelligence. It is the perfect gift for kids who love numbers!
  • DEVICE COMPATIBILITY - Plugo app is compatible with iPad 3-6, iPad Mini 2-5, iPad Air 1-3, iPad Pro 9.7 & 10.5 inch, iPhone 6 & above | Android - Lenovo and Samsung tablets & smartphones, 2015 or newer with more than 2GB RAM.

Plugo Count, one of the five kits of Shifu Plugo, is an AR-powered educational game. It combines unlimited activities that put kids in different thrilling situations that test their Math abilities and make numbers fun. EASY SETUP Unfold the Gamepad on a table Place your device into the slot Launch the Plugo app Happy gaming! No Electronics, No Bluetooth - You control the games and in-game characters on the screen with the play kits. Plugo app (on your device) reads each movement and shares instant feedback. No electronics, no wires, hassle-free setup! Hands-on Play without touching the screen With Plugo Count, kids solve Math questions ranging from simple arithmetics to interesting word problems. Place the correct answers on Count Spike (included in the box) to clear the tests and progress through the games. 5 Games, 250+ Levels Plugo Count comes with 5 STEM games and 250+ levels. Ensures unlimited learning & engagement! Age Adaptive Plugo App adjusts the difficulty of math problems to the child's age. Meant for ages 5-10 years. Spark STEM Skills Develop essential STEM skills like math, problem-solving, comprehension and critical thinking. When math intertwines with stories, every child can have fun with numbers! DEVICE COMPATIBILITY iOS Devices: - iPad 3rd gen & above - iPad Mini 2 & above - iPad Air all models - iPad Pro all models (except Pro 12”) - iPhone 6 & above Android Devices (2015 and newer, 2GB RAM and above): - Tablets - Samsung, Lenovo - Smartphones - Samsung Vivek Goyal CoFounder, PlayShifu Dinesh Advani CoFounder, PlayShifu Describe your products in 3 words. Hands-on. STEM. Gaming. How did you come up with the idea for this product? We came up with the idea of Plugo while we were working on our last product Orboot. Our aim was to create a level of tactile play that was unheard of in any other tech toy. What makes your product special? The unique interactions, of course! Plugo Count brings STEM concepts to life, thanks to Augmented Reality, and introduces math to kids, hands-on. What has been the best part of your experience? Without a doubt, the best part of our experience is learning. We learned the way the kids enjoy learning, we learned the way different elements of technology interact with each other and how kids engage with them, we learned to accept failures, we learned to appreciate accomplishments, and we are still learning.